// OUTDOOR SECTION TEXT DATA
//    Section: X = 4, Y = 8

begintextlibrary;

10 = "You encounter a group of armed nephilim, out hunting. Their bows are out, but not pointed at you. When they notice you, they warily turn to face you. They make no move to attack, but they also don't back away.";
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14 = "The nephil seem relieved to have actually met outsiders who didn't try to kill them. They also notice that one of your band is a nephil. They move forward cautiously, and you greet them.";
15 = "After a few awkward silences, the nephilim tell you that, if you want to do some trading, their home is in a secluded vale nearby. Then they move on, looking for more game.";
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19 = "The nephil seem relieved to have actually met outsiders who didn't try to kill them. However, they show no interest in speaking with you. They nod and mutter enough greetings to not be considered rude. Then they move on.";
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21 = "The nephilim quickly bring their wounded back into their fortifications for shamanic care. Though they are very busy, one of them does take a moment to wave at you and point into their settlement. You have been invited in.";
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26 = "You stand at the entrance to a small, secluded vale. The entrance is blocked by a rough stone wall, manned by armed and wary nephilim. A small clan of these people are hiding from the Empire here. Looking beyond, you see they have a small village up there.";
27 = "Much of the damage from the ursagi attack still remains, and nephilim of all ages and both sexes are working to repair it. The village beyond is still intact.";
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32 = "You stand at the entrance to a small vale. It is blocked by a rough stone wall, manned by a bunch of armed and wary nephilim. Looking beyond, you see they have a large village up there.";
33 = "The valley entrance is heavily defended, and for good reason. Between you and their gate, you see a large group of ursagi and goblins. The vicious, intelligent bears are getting ready to launch an attack. The battle would no doubt cause heavy casualties.";
34 = "They haven't seen you yet. You can still decide whether or not to help the nephilim.";
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38 = "In a small cave in the hillside, you find an ancient nephilim shaman. He's so old that he's going bald in patches. In a purring voice, he tells you he has alchemical herbs available for sale or barter. ";
39 = "";
40 = "What the Empire couldn't do, you managed. You have wiped out this clan of nephilim. You allow the few too weak or old to fight to escape. Not, of course, before you loot what little money you find.";
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44 = "The nephilim are normally a very slim race, but the male in this hut is muscular by human standards. He has set up a small forge, and is, with long, painstaking effort, forging some beautiful weapons. He tries to sell one of them to you.";
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50 = "You know enough about the different sorts of plants on the surface to know that the mold growing in these gullies is quite useful. It's graymold, a precious alchemical ingredient!";
51 = "";
52 = "These plants look like they might be useful. However, you don't know enough about the different sorts of plants on the surface to know how.";
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56 = "You see a pack of ursagi hunting nearby. They haven't noticed you yet. You could easily ambush them, if you're in the mood to rid Valorim of some dangerous marauders.";
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60 = "Not far ahead, you can see a barricade, guarded by armed nephilim. A small clan of these people are hiding from the Empire here. When they see you, they shout an alarm and prepare for a fight. Bows are readied and aimed. A shaman appears over the ramparts and shouts that you should leave.";
61 = "They must have learned that some of their tribe were attacked nearby. They aren't sure that it was you who killed them, but they aren't taking chances.";
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